3TDIT

NCEA Level 3 Digital Technologies

Course Description

Head of Faculty - Kaihautuu: Mr S. Qureshi.

Create and develop your own game from the initial planning, to developing a 3D environment and characters for the game, to editing a promotional video of the interactive game...


Students will use Blender, Adobe Creative Suite, Unity and C# to present a functional digital outcome in line with today’s apps.  They will apply complex techniques in 3D character design, animation and programming based on the latest industry practices and standards.  

Their game will include optimised 3D models ready for animation and rigging, applying visual effects, programming and User Interface (UI) design to bring their characters to life for both gaming and video.

Students may export their outcomes for the internet, apps or XR.

This course prepares students for industry or further study at university.


Course Overview

Term 1
Learning of complex programming, modelling, animation skills in preparation for assessment project covering three internal achievement standards

Term 2
Assessment project: design and create a 3D interactive digital technologies outcome

Term 3
Completion of assessment project

Term 4
Preparation for external report submission

Recommended Prior Learning

Students will have taken part in the Level 1 & Level 2 Digital Technologies courses.  In extenuating circumstances students new to the subject at Level 3 will be expected to have an interview with DIT staff and show evidence of digital outcomes they have created AND/OR complete a pre-entry course of learning and task completion before February in the following year, in order to have course selection approved with DIT staff.

Contributions and Equipment/Stationery

Plug in headphones
Laptop or PC capable of running the software required for the course is an advantage

Pathway

Students who take this course can pursue career pathways in animation, 3D modelling, game development, and programming.

Assessment Information

Assessments are Achievement Standards which contribute to University Entrance - all assessment work is based on the one project which fulfils three internal standards due in Term 3, and one external report for submission in Term 4

Credit Information

You will be assessed in this course through all or a selection of the standards listed below.

This course is eligible for subject endorsement.

This course is approved for University Entrance.

Total Credits Available: 19 credits.
Externally Assessed Credits: 3 credits.
Internally Assessed Credits: 16 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 91903 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.4 - Use complex techniques to develop a digital media outcome
4
4
4
4
4
Level: 3
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91906 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.7 - Use complex programming techniques to develop a computer program
6
6
6
Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91907 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.8 - Use complex processes to develop a digital technologies outcome
6
6
6
6
6
6
Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91909 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.10 - Present a reflective analysis of developing a digital outcome
3
3
3
3
3
3
Level: 3
Internal or External: External
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 19
Total Level 1 Literacy Credits: 0
Total University Entrance Literacy Credits: 0
Total Numeracy Credits: 0