2TDIT

NCEA Level 2 Digital Technologies

Course Description

Head of Faculty - Kaihautuu: Mr S. Qureshi.

Create and develop a functional, interactive app from initial planning, to developing a 3D world with 3D animated character/s, for end user entertainment.   Bring your animations to life through code and creative software!


Students will apply advanced techniques from Blender, Adobe Creative Suite and Unity to produce their 3D design, animation and programming based on the latest industry practices and standards.

Their app will include optimised 3D models and character/s ready for animation and rigging – techniques to be used are retopology, sculpting, inverse kinematics…  User Interface (UI) design will be added for interactivity for the user. Programming in Unity will ensure functionality meets design in a creative and efficient way.


Course Overview

Term 1
2D and 3D character design and animation using advanced-complex techniques; eg animation conventions, texture mapping, rigging, sculpting, retopology, Adobe Creative Suite apps, Unity, UI design.

Term 2
2D and 3D interactive app internal assessment

Term 3
C# programming and internal assessment using advanced-complex techniques

Term 4
Reflect on project development practice undertaken as preparation for the external assessment report

Recommended Prior Learning

NCEA Level 1 Digital Technologies is highly recommended.  Students who have not taken part in the Level 1 course must have an interview with DIT staff and will be expected to show evidence of digital outcomes they have created AND/OR complete a pre-entry course of learning and task completion before February in the following year, in order to have course selection approved with DIT staff.

Contributions and Equipment/Stationery

Plug in headphones
Laptop or PC capable of running the software required for the course is an advantage

Pathway

Set the foundation for university study and a career in the digital creative industries - game design, graphic design, programming, web design.

Assessment Information

Assessments are Achievement Standards, of which there are three internal standards and one external report submission - all assessment work is based on one project being the development and creation of a digital outcome ie an interactive animation

Credit Information

You will be assessed in this course through all or a selection of the standards listed below.

This course is eligible for subject endorsement.

Total Credits Available: 19 credits.
Externally Assessed Credits: 3 credits.
Internally Assessed Credits: 16 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 91893 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.4 - Use advanced techniques to develop a digital media outcome
4
4
4
4
4
Level: 2
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91896 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.7 - Use advanced programming techniques to develop a computer program
6
6
6
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91897 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.8 - Use advanced processes to develop a digital technologies outcome
6
6
6
6
6
6
Level: 2
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91899 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 2.10 - Present a summary of developing a digital outcome
3
3
3
3
3
3
Level: 2
Internal or External: External
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 19
Total Level 1 Literacy Credits: 0
Total University Entrance Literacy Credits: 0
Total Numeracy Credits: 0